Résumé
Matthew Jolly
E-mail: matt@thejollyprogrammer.com
Personal Experience
I have been programming for 15 years, over half of my lifetime. I picked up my first programming book at the age of 10 and have been programming ever since. Over the years I began to specialize in game development, and have experience working with DirectX and OpenGL, as well as third-party game engines such as Unity, Torque, Unreal, and CryEngine.
Past Projects
KINGDOM DEFENSE
SPROUT
PREHISTORIC KINGDOM
Professional Experience
COMMONWEALTH TECHNOLOGY GROUP, INC. – (Hopewell, VA)
Position: Co-owner and Lead Applications Developer (2009-Present)
I was initially hired to rewrite CWTG’s Polaris Workforce software in .NET. I have since expanded upon the software, deploying it to Android and iOS, as well as writing custom GIS mapping applications for it (making use of my OpenGL experience).
Polaris is a workforce management system to increase employee efficiency, especially when working in the field. Our main clientele includes the locate and electrical industries, for which we deliver service orders to their field workers in real-time and track their location/progress for use by management. We also provide our own mapping system so that they can see their work geographically as well as in relation to their own company’s plant data, and get turn-by-turn GPS directions to said work.
STINGRAY GAMES LLC – (Chester, VA)
Position: CEO and Lead Developer (2014-2016)
Stingray Games was a company I started for the development of the game Prehistoric Kingdom before it was transferred to Shadow Raven Studios LLC.
Education
-
High School
-
- Matoaca High School 2004-2008
Skill Proficiency
Bar percentages indicate level of proficiency and may differ from years of experience.
Current Employment
Education
Matoaca High School
Graduated 2008
Programming
Database Administration
Web
Game Development
Experience
Application Development
- Mono
- MonoDroid
- Qt
- .NET
Game Development
- Torque
- Unity
- CryEngine
- XNA